
With Audio Signals and Data Leaks the player needs to aim for the middle of the glowing red part while station modules can be scanned from any place on the module. Modules, Audio Signals and Data Leaks are scanned by setting the player ship or Space Suit to Scan Mode (SHIFT+2) and facing the object to scan before flying close enough. Venture: Specialised modules for undertaking ventures and other online features.Other: Struts and other connectors for linking modules together.Dock: Provides docking facilities which enable ships to dock at the station.Defence: Heavily armed and durable modules for repelling attackers.Habitation: Houses the station workforce.Storage: Stores excess resource and product wares.Processing: Converts scrap debris delivered by tugs into scrap metal, after which it can be used to produce goods.Build: Produces, upgrades and repairs ships.
Production: Manufacture wares using other wares as resources. Modules are classed into Production, Build, Storage, Habitation, Defence, Dock and Other categories. NPC modules can be scanned to reveal information about the module, while player-owned station will show this by default. Each module acts independently from the rest having an independent amount of hull and surface elements. Stations are constructed from multiple interconnected modules. Talk to the denizens of stations to ask for directions, progress missions, trade and to hire new staff for ships and stations. From left to right, elevators, transporters and the panel on the edge of the landing pads are ringed in the picture below. Elevators and transporters are used by interacting with control panels on the inside on the left. Whilst travelators are available on larger docks, not all areas of all stations may be accessed on foot. The player may need to take an elevator or transporter to other areas. In addition to docks, all stations have an Engineering Bay, Managers Office and a mission-unlocked Bar. Player-owned ships can have their Ship Options displayed via interacting with the panel on the edge of the landing pad in front of the ship. Automated safety systems prevent unoccupied landing pads from being walked on (if you find yourself trapped in a bay, look for escape ladders near regular exits). Each docking module has a unique layout from which the player can watch ships come and go. Platformsĭocking modules that look small when seen from space appear vast when explored on foot. The generation of IDs is completely random. Like ships stations have unique IDs displayed within menus. Station trade offers are only available to the player once they have gathered this information (see the Trading And Mining page). Players are able to build manufacturing stations, defense platforms, trading stations and wharves/shipyards/equipment docks. Defence platforms provide a means for a faction or the player to maintain ownership of a sector.
Trading stations are special in that they will both buy and sell a range of wares. Stations consume wares to manufacture other wares or build and equip ships. Scattered throughout the X-universe are numerous stations and more will be constructed while other will be destroyed as play progresses.